Today we've got some announcements for the future of the game as well as a few updates regarding the 0.5 update. So first of all, all 2-4 of us want to say a huge thanks to everyone who played the beta, made videos and gave us a lot of incredible feedback. Honestly, we weren't expecting such a huge and positive response.
You all are amazing and the feedback we received will be an incredible tool for make a great game. Alright, let's get down to the business. What's happening with the game, what's the progress, how long is it till the full game!
So as you may know, in the making of the newest update we lost all the bug fixes and improvements that we did after launching beta, meaning that we're back at 0.1 again(thank god we had backups!). Currently, everything is running fine and we've managed to re-apply some of the bug fixes that we did in the updates. Here's the thing - at some point we'd like to launch an early access version of the game so that we could use the earnings to buy assets(models, sounds, textures, etc.) and potentially hire voice actors to record some lines for the dream sequences. Since the original plan was to work on the early access shortly after launching the beta, we decided to stick to that plan. So in short, 0.5 will not be released as a beta, but it will come as a true free demo along side the early access version, which will have more content. This will give us a chance to progress faster in the development and apply a lot of new features, like better performance and a rebuilt 1st dream sequence laboratory and nightmare maze. The full game?
Well, honestly it's really hard to predict, but if all goes well, it should come out later this year.:P Once again, thank you for everything! We can't wait to continue the development of the game and release more content.;) Basil. Hey players, We just ran into a huge issue with Unity. The issue was spotted when we tried to load the dreaming sequence in the 0.5 build. It turns out, that while building the game files for the 0.5 update, they somehow got corrupted or something else went wrong. Now it looks like the dreaming sequence level is either gone or broken, leaving us with 'Invalid serialized file header' error message in Unity's console.
Invalid Header Name
We're not sure what to do to fix it or if it's even possible to fix it. If anyone knows Unity very well we'd be so happy is someone could help us out. Either way, unfortunately we'll have to delay the 0.5 until the dream sequence is fixed/saved. Luckily, we do have backups, but it still might take a while. We're really really sorry about this.
We'll try to release the 0.5 update asap. Fingers crossed, Basil. Hello players! Today we’re releasing a pretty big patch with a lot of requested features and suggestions from the community! So what’s in this update - Falling asleep sequence.
Updated tutorial graphics. AB’s voice is now a bit more louder. Hallucinations appear a bit less often. There’s a brand new hallucination!
The dream sequence. The map of the facility now has a “You are here” mark on it. Now the player moves slightly slower.
Now the player can’t jump out of the nightmare sequence. New animated text continuation icon. Now the player needs to collect 5 instead of 6 fuses. Added a stress ambiance for each stress level.
When the player dies in the dream sequence, the game restarts the dream sequence and doesn’t go back to the main menu. Monsters in the nightmare sequence won't spawn right in front of the player. Minor performance improvements. As always, we’re still open to all suggestions and feedback.
We’re currently working on a few more complicated improvements, which will take a bit more time to complete. Also, the Mac and Linux version will be available soon.;) Enjoy the update! Hello players! Thank you all for such an awesome feedback! We've made an update for the Beta which will address some bugs as well as add a few new things.
So what's in this update:. Added a few new graphics which will help the player to better understand the objective in the dream sequence and the usage of the blanket mechanic. AB's voice is now slightly louder. Added a pulsing light to the generator in the dream sequence to help the player find the generator easier. Fixed some issues with the fence in the dream sequence where the player could walk thru it.
Improved the monster scares while in the lab. Fixed glitching text issues. Fixed an issue with graphics being still visible while the eyes are closed. We know that people have been complaining about the blanket mechanic, so we'll try to improve it in the upcoming updates. Once again, we're still open for suggestions and feedback, so feel free to share some! Also, if you liked the game, then please consider sharing it around! Hello players!
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We're happy to announce that the beta for TTFA has been finally released. It was a huge labour of love and passion and we really hope that everyone will enjoy it! The Beta represents the general idea/concept of what the game is about and how it works, but, of course, it's not the final product yet. Presumably, it's about 1/6th of the full version of the game. We have developed more content that will not be available in the Beta, but will be implemented in the full version of the game.
We're still open for suggestions and new ideas that could be implemented in the game, so feel free to share some! We can't wait for y'all to try out the Beta! We hope you'll be pleasantly surprised.;) Thanks for reading this.
Stay tuned for updates! Hello players! We're happy to announce that the beta for TTFA has been finally released. It was a huge labour of love and passion and we really hope that everyone will enjoy it!
The Beta represents the general idea/concept of what the game is about and how it works, but, of course, it's not the final product yet. Presumably, it's about 1/6th of the full version of the game. We have developed more content that will not be available in the Beta, but will be implemented in the full version of the game.
We're still open for suggestions and new ideas that could be implemented in the game, so feel free to share some! We can't wait for y'all to try out the Beta! We hope you'll be pleasantly surprised.;) Thanks for reading this. Stay tuned for updates!
Hey everyone and thanks for reading. I have made an app on Unity3D And I'm ready to test it on my Android phone (Huawei G510).
Invalid Serialized File Header Unity
It crashes as soon as I try to open the app on my phone (doesn't even display splash screen). I have been advised to check out the LogCat file, but realistically I am a complete noob and after trying to decipher the error messages for hours I am at my wit's end. All apps I have tried to deploy instantly Crash All devices I have tested, crash the app (Galaxy S3, S2 and my Huawei) I am running a Macbook Pro, have downloaded the Eclipse SDK and also the Java JDK, as well as installing ALL of the SDK versions available. Any help would be greatly appreciated as I am completely stumped:(. E/Unity (13928): Invalid serialized file version.
Unity Header Attribute
File: '/data/app/com.BlueBeanie.HungryBarns-1.apk/assets/bin/Data/mainData'. Expected version: 4.3.3f1. Actual version: 4.3.0f4. It looks like there's a conflict in version numbers.
If you upgraded (or downgraded) Unity in the middle of the project, it's the likely cause. Based on, it looks like you need to start a new xcode project every time you upgrade Unity. I know Unity projects can be upgraded to a newer version, but they will be broken if they're ever opened with an older version.